Wednesday, March 19, 2008

Splines and Displacement maps.

Fun with Splines and Displacements maps in 3DS Max ver.4 I think..

The last time I sculpted

It was about 8 years ago on a lonely stretch of forgotten highway.

Sci-Fi something

A game of hide and seek with Light and dusty metal. a falloff shader does wonders for dust.

Sunday, March 16, 2008

Architectural Visualisation of a MirĂ³ Rivera design

This was a piece using a MirĂ³ Rivera design. They are an incredible firm in Austin Texas that ties nature into their designs. This project was created with Austodesks 3Ds max and rendered in VRay. It took 45 hours and 20min over 12 days.

Saturday, March 8, 2008

UV clean up for my models

This is not going to be fun :) I had some Fun with UV mapping dozens of Buildings for a videogame. If you look close there is a lot of detail in each model.